RedM Natives

_0xB112B9262EC29C20

Hash0xB112B9262EC29C20
Runtime nameN_0xb112b9262ec29c20
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

const char* _0xB112B9262EC29C20(Hash p0, int p1);

Parameters

NameTypeDescription
p0Hash—
p1int—

Returns const char*

Usage

Lua
local retval = N_0xb112b9262ec29c20(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB112B9262EC29C20, p0, p1, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = N_0xb112b9262ec29c20(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB112B9262EC29C20', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0xB112B9262EC29C20, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xb112b9262ec29c20 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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