RedM Natives

_0xDDBD560745B1EE98

Hash0xDDBD560745B1EE98
Runtime nameN_0xddbd560745b1ee98
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xDDBD560745B1EE98(Hash chalHash, Hash goalHash, Player player);

Parameters

NameTypeDescription
chalHashHash—
goalHashHash—
playerPlayer—

Returns int

Usage

Lua
local retval = N_0xddbd560745b1ee98(chalHash, goalHash, player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDDBD560745B1EE98, chalHash, goalHash, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xddbd560745b1ee98(chalHash, goalHash, player);

// by hash
const retval = Citizen.invokeNative('0xDDBD560745B1EE98', chalHash, goalHash, player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDDBD560745B1EE98, chalHash, goalHash, player);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xddbd560745b1ee98 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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