CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID
Hash
0x86922D8C02FB7705Runtime name
ChalAddGoalProgressFloatByScoreIdNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1232
Signature
void CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID(Hash p0, float value);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
value | float | — |
Returns void
Usage
ChalAddGoalProgressFloatByScoreId(p0, value)
-- always works, by hash
Citizen.InvokeNative(0x86922D8C02FB7705, p0, value)JavaScript and C#
ChalAddGoalProgressFloatByScoreId(p0, value);
// by hash
Citizen.invokeNative('0x86922D8C02FB7705', p0, value + 0.0000001);Function.Call((Hash)0x86922D8C02FB7705, p0, value);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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