RedM Natives

STAT_ADD_BOUNTY_TARGET

Hash0x6B1044FDC2B09101
Runtime nameStatAddBountyTarget
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void STAT_ADD_BOUNTY_TARGET(Hash unlockHash, Ped ped);

Parameters

NameTypeDescription
unlockHashHash—
pedPed—

Returns void

Usage

Lua
StatAddBountyTarget(unlockHash, ped)

-- always works, by hash
Citizen.InvokeNative(0x6B1044FDC2B09101, unlockHash, ped)
JavaScript and C#
JavaScript
StatAddBountyTarget(unlockHash, ped);

// by hash
Citizen.invokeNative('0x6B1044FDC2B09101', unlockHash, ped);
C#
Function.Call((Hash)0x6B1044FDC2B09101, unlockHash, ped);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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