_STATSTRACKER_DEED_STATUS
Hash
0xD5910ECF81A2278CRuntime name
StatstrackerDeedStatusNamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _STATSTRACKER_DEED_STATUS(int deedType, Hash deedHash, int missionStatus, Any* data);Parameters
| Name | Type | Description |
|---|---|---|
deedType | int | — |
deedHash | Hash | — |
missionStatus | int | — |
data | Any* | — |
Returns void
Usage
local data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data)
-- always works, by hash
local data = Citizen.InvokeNative(0xD5910ECF81A2278C, deedType, deedHash, missionStatus, Citizen.PointerValueIntInitialized(data))JavaScript and C#
const data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data);
// by hash
const data = Citizen.invokeNative('0xD5910ECF81A2278C', deedType, deedHash, missionStatus, Citizen.pointerValueIntInitialized(data));var data = new OutputArgument();
Function.Call((Hash)0xD5910ECF81A2278C, deedType, deedHash, missionStatus, data);
// data.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.