RedM Natives

_STATSTRACKER_DEED_STATUS

Hash0xD5910ECF81A2278C
Runtime nameStatstrackerDeedStatus
NamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STATSTRACKER_DEED_STATUS(int deedType, Hash deedHash, int missionStatus, Any* data);

Parameters

NameTypeDescription
deedTypeint—
deedHashHash—
missionStatusint—
dataAny*—

Returns void

Usage

Lua
local data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data)

-- always works, by hash
local data = Citizen.InvokeNative(0xD5910ECF81A2278C, deedType, deedHash, missionStatus, Citizen.PointerValueIntInitialized(data))
JavaScript and C#
JavaScript
const data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data);

// by hash
const data = Citizen.invokeNative('0xD5910ECF81A2278C', deedType, deedHash, missionStatus, Citizen.pointerValueIntInitialized(data));
C#
var data = new OutputArgument();
Function.Call((Hash)0xD5910ECF81A2278C, deedType, deedHash, missionStatus, data);
// data.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.