RedM Natives

LOAD_SCENE_START

Hash0x387AD749E3B69B70
Runtime nameLoadSceneStart
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL LOAD_SCENE_START(float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int controlFlags);

Parameters

NameTypeDescription
posXfloat—
posYfloat—
posZfloat—
offsetXfloat—
offsetYfloat—
offsetZfloat—
radiusfloat—
controlFlagsint—

Returns BOOL

Usage

Lua
local retval = LoadSceneStart(posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags)

-- always works, by hash
local retval = Citizen.InvokeNative(0x387AD749E3B69B70, posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = LoadSceneStart(posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags);

// by hash
const retval = Citizen.invokeNative('0x387AD749E3B69B70', posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, radius + 0.0000001, controlFlags, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x387AD749E3B69B70, posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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