LOAD_SCENE_START_SPHERE
Hash
0x513F8AA5BF2F17CFRuntime name
LoadSceneStartSphereNamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL LOAD_SCENE_START_SPHERE(float x, float y, float z, float radius, Any p4);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
p4 | Any | — |
Returns BOOL
Usage
local retval = LoadSceneStartSphere(x, y, z, radius, p4)
-- always works, by hash
local retval = Citizen.InvokeNative(0x513F8AA5BF2F17CF, x, y, z, radius, p4, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = LoadSceneStartSphere(x, y, z, radius, p4);
// by hash
const retval = Citizen.invokeNative('0x513F8AA5BF2F17CF', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x513F8AA5BF2F17CF, x, y, z, radius, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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