RedM Natives

REQUEST_MOVE_NETWORK_DEF

Hash0x2B6529C54D29037A
Runtime nameRequestMoveNetworkDef
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207

Signature

void REQUEST_MOVE_NETWORK_DEF(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns void

Usage

Lua
RequestMoveNetworkDef(name)

-- always works, by hash
Citizen.InvokeNative(0x2B6529C54D29037A, name)
JavaScript and C#
JavaScript
RequestMoveNetworkDef(name);

// by hash
Citizen.invokeNative('0x2B6529C54D29037A', name);
C#
Function.Call((Hash)0x2B6529C54D29037A, name);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.