RedM Natives

_TELEMETRY_REGION

Hash0xCD6F8A0335D821F9
Runtime nameTelemetryRegion
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_REGION(Hash regionHash);

Parameters

NameTypeDescription
regionHashHash—

Returns void

Usage

Lua
TelemetryRegion(regionHash)

-- always works, by hash
Citizen.InvokeNative(0xCD6F8A0335D821F9, regionHash)
JavaScript and C#
JavaScript
TelemetryRegion(regionHash);

// by hash
Citizen.invokeNative('0xCD6F8A0335D821F9', regionHash);
C#
Function.Call((Hash)0xCD6F8A0335D821F9, regionHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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