RedM Natives

_TELEMETRY_START_GUN_LOCKER_INTERACTION

Hash0xF0D54E0651DD7E07
Runtime nameTelemetryStartGunLockerInteraction
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_START_GUN_LOCKER_INTERACTION();

Returns void

Usage

Lua
TelemetryStartGunLockerInteraction()

-- always works, by hash
Citizen.InvokeNative(0xF0D54E0651DD7E07)
JavaScript and C#
JavaScript
TelemetryStartGunLockerInteraction();

// by hash
Citizen.invokeNative('0xF0D54E0651DD7E07');
C#
Function.Call((Hash)0xF0D54E0651DD7E07);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.