_BG_SET_TEXT_SCALE
Hash
0xA1253A3C870B6843Runtime name
BgSetTextScaleNamespaceUIDEBUG
SideClient
NameCommunity guess
Docs
Since build1355
Not called by the game's own scripts — behaviour may be incomplete.
Signature
void _BG_SET_TEXT_SCALE(float scaleX, float scaleY);Parameters
| Name | Type | Description |
|---|---|---|
scaleX | float | — |
scaleY | float | — |
Returns void
Usage
BgSetTextScale(scaleX, scaleY)
-- always works, by hash
Citizen.InvokeNative(0xA1253A3C870B6843, scaleX, scaleY)JavaScript and C#
BgSetTextScale(scaleX, scaleY);
// by hash
Citizen.invokeNative('0xA1253A3C870B6843', scaleX + 0.0000001, scaleY + 0.0000001);Function.Call((Hash)0xA1253A3C870B6843, scaleX, scaleY);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.