RedM Natives

_BG_SET_TEXT_SCALE

Hash0xA1253A3C870B6843
Runtime nameBgSetTextScale
NamespaceUIDEBUG
SideClient
NameCommunity guess
Docs
Since build1355

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _BG_SET_TEXT_SCALE(float scaleX, float scaleY);

Parameters

NameTypeDescription
scaleXfloat—
scaleYfloat—

Returns void

Usage

Lua
BgSetTextScale(scaleX, scaleY)

-- always works, by hash
Citizen.InvokeNative(0xA1253A3C870B6843, scaleX, scaleY)
JavaScript and C#
JavaScript
BgSetTextScale(scaleX, scaleY);

// by hash
Citizen.invokeNative('0xA1253A3C870B6843', scaleX + 0.0000001, scaleY + 0.0000001);
C#
Function.Call((Hash)0xA1253A3C870B6843, scaleX, scaleY);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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