RedM Natives

_0x9E8711C81AA17876

Forcing high LOD buoyancy for vehicle: p1 = false _SET_A*

Hash0x9E8711C81AA17876
Runtime nameN_0x9e8711c81aa17876
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9E8711C81AA17876(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

Forcing high LOD buoyancy for vehicle: p1 = false
_SET_A*

Usage

Lua
N_0x9e8711c81aa17876(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x9E8711C81AA17876, vehicle, p1)
JavaScript and C#
JavaScript
N_0x9e8711c81aa17876(vehicle, p1);

// by hash
Citizen.invokeNative('0x9E8711C81AA17876', vehicle, p1);
C#
Function.Call((Hash)0x9E8711C81AA17876, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0x9e8711c81aa17876 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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