EXPLODE_VEHICLE
Explodes a selected vehicle.
Hash
0x75DCED9EEC5769D7Runtime name
ExplodeVehicleNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xBA71116ADF5B514CSignature
void EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
isAudible | BOOL | — |
isInvisible | BOOL | — |
p3 | Any | — |
p4 | Any | — |
Returns void
Description
Explodes a selected vehicle.
Vehicle vehicle = Vehicle you want to explode.
BOOL isAudible = If explosion makes a sound.
BOOL isInvisible = If the explosion is invisible or not.
First BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn.
Usage
ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4)JavaScript and C#
ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4);
// by hash
Citizen.invokeNative('0x75DCED9EEC5769D7', vehicle, isAudible, isInvisible, p3, p4);Function.Call((Hash)0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4);Sources
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