RedM Natives

EXPLODE_VEHICLE

Explodes a selected vehicle.

Hash0x75DCED9EEC5769D7
Runtime nameExplodeVehicle
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xBA71116ADF5B514C

Signature

void EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4);

Parameters

NameTypeDescription
vehicleVehicle—
isAudibleBOOL—
isInvisibleBOOL—
p3Any—
p4Any—

Returns void

Description

Explodes a selected vehicle.

Vehicle vehicle = Vehicle you want to explode.
BOOL isAudible = If explosion makes a sound.
BOOL isInvisible = If the explosion is invisible or not.

First BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn.

Usage

Lua
ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4)
JavaScript and C#
JavaScript
ExplodeVehicle(vehicle, isAudible, isInvisible, p3, p4);

// by hash
Citizen.invokeNative('0x75DCED9EEC5769D7', vehicle, isAudible, isInvisible, p3, p4);
C#
Function.Call((Hash)0x75DCED9EEC5769D7, vehicle, isAudible, isInvisible, p3, p4);

Sources

alloc8or RDR3 NativeDB

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