RedM Natives

FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE

Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.

Hash0x59ECA796021B0539
Runtime nameForcePlaybackRecordedVehicleUpdate
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1F2E4E06DEA8992B

Signature

void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

Usage

Lua
ForcePlaybackRecordedVehicleUpdate(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x59ECA796021B0539, vehicle, p1)
JavaScript and C#
JavaScript
ForcePlaybackRecordedVehicleUpdate(vehicle, p1);

// by hash
Citizen.invokeNative('0x59ECA796021B0539', vehicle, p1);
C#
Function.Call((Hash)0x59ECA796021B0539, vehicle, p1);

Sources

alloc8or RDR3 NativeDB

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