FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE
Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.
Hash
0x59ECA796021B0539Runtime name
ForcePlaybackRecordedVehicleUpdateNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1F2E4E06DEA8992BSignature
void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE(Vehicle vehicle, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
p1 | BOOL | — |
Returns void
Description
Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.
Usage
ForcePlaybackRecordedVehicleUpdate(vehicle, p1)
-- always works, by hash
Citizen.InvokeNative(0x59ECA796021B0539, vehicle, p1)JavaScript and C#
ForcePlaybackRecordedVehicleUpdate(vehicle, p1);
// by hash
Citizen.invokeNative('0x59ECA796021B0539', vehicle, p1);Function.Call((Hash)0x59ECA796021B0539, vehicle, p1);Sources
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