RedM Natives

REMOVE_VEHICLE_RECORDING

Hash0x139E35755418F6AA
Runtime nameRemoveVehicleRecording
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF1160ACCF98A3FC8

Signature

void REMOVE_VEHICLE_RECORDING(Any p0, Any* p1);

Parameters

NameTypeDescription
p0Any—
p1Any*—

Returns void

Description

Usage

Lua
local p1 = RemoveVehicleRecording(p0, p1)

-- always works, by hash
local p1 = Citizen.InvokeNative(0x139E35755418F6AA, p0, Citizen.PointerValueIntInitialized(p1))
JavaScript and C#
JavaScript
const p1 = RemoveVehicleRecording(p0, p1);

// by hash
const p1 = Citizen.invokeNative('0x139E35755418F6AA', p0, Citizen.pointerValueIntInitialized(p1));
C#
var p1 = new OutputArgument();
Function.Call((Hash)0x139E35755418F6AA, p0, p1);
// p1.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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