SET_BOAT_LOW_LOD_ANCHOR_DISTANCE
Old name: _SET_BOAT_MOVEMENT_RESISTANCE
Hash
0xE3261532550D6A9FRuntime name
SetBoatLowLodAnchorDistanceNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xE842A9398079BD82Signature
void SET_BOAT_LOW_LOD_ANCHOR_DISTANCE(Vehicle vehicle, float value);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
value | float | — |
Returns void
Description
Value: mostly 99999.9f
Old name: _SET_BOAT_MOVEMENT_RESISTANCE
Usage
SetBoatLowLodAnchorDistance(vehicle, value)
-- always works, by hash
Citizen.InvokeNative(0xE3261532550D6A9F, vehicle, value)JavaScript and C#
SetBoatLowLodAnchorDistance(vehicle, value);
// by hash
Citizen.invokeNative('0xE3261532550D6A9F', vehicle, value + 0.0000001);Function.Call((Hash)0xE3261532550D6A9F, vehicle, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.