RedM Natives

SET_VEHICLE_DIRT_LEVEL

Hash0x758C3460EE915D0A
Runtime nameSetVehicleDirtLevel
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x79D3B596FE44EE8B

Signature

void SET_VEHICLE_DIRT_LEVEL(Vehicle vehicle, float dirtLevel);

Parameters

NameTypeDescription
vehicleVehicle—
dirtLevelfloat—

Returns void

Usage

Lua
SetVehicleDirtLevel(vehicle, dirtLevel)

-- always works, by hash
Citizen.InvokeNative(0x758C3460EE915D0A, vehicle, dirtLevel)
JavaScript and C#
JavaScript
SetVehicleDirtLevel(vehicle, dirtLevel);

// by hash
Citizen.invokeNative('0x758C3460EE915D0A', vehicle, dirtLevel + 0.0000001);
C#
Function.Call((Hash)0x758C3460EE915D0A, vehicle, dirtLevel);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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