SET_VEHICLE_DIRT_LEVEL
Hash
0x758C3460EE915D0ARuntime name
SetVehicleDirtLevelNamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x79D3B596FE44EE8BSignature
void SET_VEHICLE_DIRT_LEVEL(Vehicle vehicle, float dirtLevel);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
dirtLevel | float | — |
Returns void
Usage
SetVehicleDirtLevel(vehicle, dirtLevel)
-- always works, by hash
Citizen.InvokeNative(0x758C3460EE915D0A, vehicle, dirtLevel)JavaScript and C#
SetVehicleDirtLevel(vehicle, dirtLevel);
// by hash
Citizen.invokeNative('0x758C3460EE915D0A', vehicle, dirtLevel + 0.0000001);Function.Call((Hash)0x758C3460EE915D0A, vehicle, dirtLevel);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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