RedM Natives

_REQUEST_VEHICLE_ASSET_ANIMS

Hash0xCF9DA72002FC16BF
Runtime nameRequestVehicleAssetAnims
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_VEHICLE_ASSET_ANIMS(Ped ped, Entity entity, int vehicleAsset);

Parameters

NameTypeDescription
pedPed—
entityEntity—
vehicleAssetint—

Returns void

Usage

Lua
RequestVehicleAssetAnims(ped, entity, vehicleAsset)

-- always works, by hash
Citizen.InvokeNative(0xCF9DA72002FC16BF, ped, entity, vehicleAsset)
JavaScript and C#
JavaScript
RequestVehicleAssetAnims(ped, entity, vehicleAsset);

// by hash
Citizen.invokeNative('0xCF9DA72002FC16BF', ped, entity, vehicleAsset);
C#
Function.Call((Hash)0xCF9DA72002FC16BF, ped, entity, vehicleAsset);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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