RedM Natives

_SET_BATCH_TARP_HEIGHT

Total height is calculated using: cargo ratio + pelt ratio (by pelt count)

Hash0x31F343383F19C987
Runtime nameSetBatchTarpHeight
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BATCH_TARP_HEIGHT(Vehicle vehicle, float height, BOOL immediately);

Parameters

NameTypeDescription
vehicleVehicle—
heightfloat—
immediatelyBOOL—

Returns void

Description

Total height is calculated using: cargo ratio + pelt ratio (by pelt count)
Screenshot: https://imgur.com/a/nsomtiv

Usage

Lua
SetBatchTarpHeight(vehicle, height, immediately)

-- always works, by hash
Citizen.InvokeNative(0x31F343383F19C987, vehicle, height, immediately)
JavaScript and C#
JavaScript
SetBatchTarpHeight(vehicle, height, immediately);

// by hash
Citizen.invokeNative('0x31F343383F19C987', vehicle, height + 0.0000001, immediately);
C#
Function.Call((Hash)0x31F343383F19C987, vehicle, height, immediately);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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