_SET_BATCH_TARP_HEIGHT
Total height is calculated using: cargo ratio + pelt ratio (by pelt count)
Hash
0x31F343383F19C987Runtime name
SetBatchTarpHeightNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_BATCH_TARP_HEIGHT(Vehicle vehicle, float height, BOOL immediately);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
height | float | — |
immediately | BOOL | — |
Returns void
Description
Total height is calculated using: cargo ratio + pelt ratio (by pelt count)
Screenshot: https://imgur.com/a/nsomtiv
Usage
SetBatchTarpHeight(vehicle, height, immediately)
-- always works, by hash
Citizen.InvokeNative(0x31F343383F19C987, vehicle, height, immediately)JavaScript and C#
SetBatchTarpHeight(vehicle, height, immediately);
// by hash
Citizen.invokeNative('0x31F343383F19C987', vehicle, height + 0.0000001, immediately);Function.Call((Hash)0x31F343383F19C987, vehicle, height, immediately);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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