_SET_FORCE_COACH_ROBBERY_LOOT
Hash
0xF489F94BFEE12BB0Runtime name
SetForceCoachRobberyLootNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_FORCE_COACH_ROBBERY_LOOT(Vehicle vehicle, Hash coachrobberyLoot);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
coachrobberyLoot | Hash | — |
Returns void
Description
Hashes: COACH2_BOOT_LOOT_ITEMS_COACHROB_RSC, COACH2_BOOT_LOOT_ITEMS_COACHROB, COACH2_MARY3
Usage
SetForceCoachRobberyLoot(vehicle, coachrobberyLoot)
-- always works, by hash
Citizen.InvokeNative(0xF489F94BFEE12BB0, vehicle, coachrobberyLoot)JavaScript and C#
SetForceCoachRobberyLoot(vehicle, coachrobberyLoot);
// by hash
Citizen.invokeNative('0xF489F94BFEE12BB0', vehicle, coachrobberyLoot);Function.Call((Hash)0xF489F94BFEE12BB0, vehicle, coachrobberyLoot);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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