RedM Natives

_0x767931C727DF2ED7

Returns p2 value of 0x4791899615D70FA2

Hash0x767931C727DF2ED7
Runtime nameN_0x767931c727df2ed7
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x767931C727DF2ED7(Player player, int p1);

Parameters

NameTypeDescription
playerPlayer—
p1int—

Returns int

Description

Returns p2 value of 0x4791899615D70FA2

Usage

Lua
local retval = N_0x767931c727df2ed7(player, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x767931C727DF2ED7, player, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x767931c727df2ed7(player, p1);

// by hash
const retval = Citizen.invokeNative('0x767931C727DF2ED7', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x767931C727DF2ED7, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x767931c727df2ed7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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