RedM Natives

_0xE8126623008372AA

Only used in fussar1 / train_robbery2 R* Script

Hash0xE8126623008372AA
Runtime nameN_0xe8126623008372aa
NamespaceWATER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE8126623008372AA();

Returns void

Description

Only used in fussar1 / train_robbery2 R* Script

Usage

Lua
N_0xe8126623008372aa()

-- always works, by hash
Citizen.InvokeNative(0xE8126623008372AA)
JavaScript and C#
JavaScript
N_0xe8126623008372aa();

// by hash
Citizen.invokeNative('0xE8126623008372AA');
C#
Function.Call((Hash)0xE8126623008372AA);
  • This native has no known name, so the runtime exposes it only as N_0xe8126623008372aa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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