_GET_WORLD_WATER_TYPE
Hash
0x189739A7631C1867Runtime name
GetWorldWaterTypeNamespaceWATER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_WORLD_WATER_TYPE();Returns int
Description
femga rdr3_discoveries · research notes
// 0x189739A7631C1867
int _GET_WORLD_WATER_TYPE()Usage
local retval = GetWorldWaterType()
-- always works, by hash
local retval = Citizen.InvokeNative(0x189739A7631C1867, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWorldWaterType();
// by hash
const retval = Citizen.invokeNative('0x189739A7631C1867', Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x189739A7631C1867);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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