_SET_WORLD_WATER_TYPE
Hash
0xE8770EE02AEE45C2Runtime name
SetWorldWaterTypeNamespaceWATER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_WORLD_WATER_TYPE(int waterType);Parameters
| Name | Type | Description |
|---|---|---|
waterType | int | — |
Returns void
Description
0 = World
1 = Guarma
femga rdr3_discoveries · research notes
// 0xE8770EE02AEE45C2
void _SET_WORLD_WATER_TYPE(int waterType)
/*
0 is world
1 is guarma
*/Usage
SetWorldWaterType(waterType)
-- always works, by hash
Citizen.InvokeNative(0xE8770EE02AEE45C2, waterType)JavaScript and C#
SetWorldWaterType(waterType);
// by hash
Citizen.invokeNative('0xE8770EE02AEE45C2', waterType);Function.Call((Hash)0xE8770EE02AEE45C2, waterType);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.