RedM Natives

_0xF252A85B8F3F8C58

Hash0xF252A85B8F3F8C58
Runtime nameN_0xf252a85b8f3f8c58
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xF252A85B8F3F8C58(Hash weaponCollection, Hash dualwieldVariant);

Parameters

NameTypeDescription
weaponCollectionHash—
dualwieldVariantHash—

Returns BOOL

Usage

Lua
local retval = N_0xf252a85b8f3f8c58(weaponCollection, dualwieldVariant)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF252A85B8F3F8C58, weaponCollection, dualwieldVariant, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xf252a85b8f3f8c58(weaponCollection, dualwieldVariant);

// by hash
const retval = Citizen.invokeNative('0xF252A85B8F3F8C58', weaponCollection, dualwieldVariant, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF252A85B8F3F8C58, weaponCollection, dualwieldVariant);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xf252a85b8f3f8c58 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.