GET_WEAPON_DEGRADATION
0.0: good condition, 1.0: poor condition
Hash
0x0D78E1097F89E637Runtime name
GetWeaponDegradationNamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
Signature
float GET_WEAPON_DEGRADATION(Object weaponObject);Parameters
| Name | Type | Description |
|---|---|---|
weaponObject | Object | — |
Returns float
Description
0.0: good condition, 1.0: poor condition
Usage
local retval = GetWeaponDegradation(weaponObject)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0D78E1097F89E637, weaponObject, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetWeaponDegradation(weaponObject);
// by hash
const retval = Citizen.invokeNative('0x0D78E1097F89E637', weaponObject, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x0D78E1097F89E637, weaponObject);See also
Sources
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