RedM Natives

IS_PED_WEAPON_READY_TO_SHOOT

Hash0xB80CA294F2F26749
Runtime nameIsPedWeaponReadyToShoot
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB80CA294F2F26749

Signature

BOOL IS_PED_WEAPON_READY_TO_SHOOT(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = IsPedWeaponReadyToShoot(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB80CA294F2F26749, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPedWeaponReadyToShoot(ped);

// by hash
const retval = Citizen.invokeNative('0xB80CA294F2F26749', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB80CA294F2F26749, ped);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.