_DELETE_WEAPON_OBJECTS_ON_HORSE
Deletes all visible weapon PROP objects attached to a horse's holsters/rack.
0xD4C6E24D955FF061DeleteWeaponObjectsOnHorse_DELETE_WEAPON_OBJECT_FROM_MOUNTSignature
void _DELETE_WEAPON_OBJECTS_ON_HORSE(Ped horse);Parameters
| Name | Type | Description |
|---|---|---|
horse | Ped | — |
Returns void
Description
Deletes all visible weapon PROP objects attached to a horse's holsters/rack.
This removes only the *rendered/attached objects*; it does not remove the weapons from inventory and they remain usable.
Parameters:
- horse: Horse ped whose attached weapon objects should be removed.
Notes:
- Useful to clear the horse's visible long-gun/holster props after manually attaching via 0x14FF0C2545527F9B.
- Always validate the ped handle before calling.
Example video:
- https://imgur.com/a/BavwEfE
Deletes the weapon object on the specified mount where its holstered.
Deletes all visible weapon PROP objects attached to the mount's holsters.
This ONLY removes objects; the weapons remain in inventory and are still accessible.
Usage
DeleteWeaponObjectsOnHorse(horse)
-- always works, by hash
Citizen.InvokeNative(0xD4C6E24D955FF061, horse)JavaScript and C#
DeleteWeaponObjectsOnHorse(horse);
// by hash
Citizen.invokeNative('0xD4C6E24D955FF061', horse);Function.Call((Hash)0xD4C6E24D955FF061, horse);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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