RedM Natives

_DISABLE_AMMO_TYPE_FOR_PED

Hash0xAA5A52204E077883
Runtime nameDisableAmmoTypeForPed
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DISABLE_AMMO_TYPE_FOR_PED(Ped ped, Hash ammoHash);

Parameters

NameTypeDescription
pedPed—
ammoHashHash—

Returns void

Usage

Lua
DisableAmmoTypeForPed(ped, ammoHash)

-- always works, by hash
Citizen.InvokeNative(0xAA5A52204E077883, ped, ammoHash)
JavaScript and C#
JavaScript
DisableAmmoTypeForPed(ped, ammoHash);

// by hash
Citizen.invokeNative('0xAA5A52204E077883', ped, ammoHash);
C#
Function.Call((Hash)0xAA5A52204E077883, ped, ammoHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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