RedM Natives

_SET_ALLOW_DUAL_WIELD

Hash0x83B8D50EB9446BBA
Runtime nameSetAllowDualWield
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ALLOW_DUAL_WIELD(Ped ped, BOOL allow);

Parameters

NameTypeDescription
pedPed—
allowBOOL—

Returns void

Usage

Lua
SetAllowDualWield(ped, allow)

-- always works, by hash
Citizen.InvokeNative(0x83B8D50EB9446BBA, ped, allow)
JavaScript and C#
JavaScript
SetAllowDualWield(ped, allow);

// by hash
Citizen.invokeNative('0x83B8D50EB9446BBA', ped, allow);
C#
Function.Call((Hash)0x83B8D50EB9446BBA, ped, allow);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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