RedM Natives

_SET_TRANSPORT_EXIT_BLEND_RATIO

Exit/dismount speed/blend multiplier for the transport user ped.

Hash0x8C8371EDFAF014A0
Runtime nameSetTransportExitBlendRatio
NamespaceAITRANSPORT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TRANSPORT_EXIT_BLEND_RATIO(Ped ped, float ratio);

Parameters

NameTypeDescription
pedPed—
ratiofloat—

Returns void

Description

Exit/dismount speed/blend multiplier for the transport user ped.
>0 enables override, 0 = off; only works while ped is a transport user.
R* Script usage: rcm_doctors_opinion1 - immediately after TASK_EXIT_TRANSPORT(...), set to 0.8f.
https://www.youtube.com/watch?v=FMeUNZbhjAc&t=15s

Usage

Lua
SetTransportExitBlendRatio(ped, ratio)

-- always works, by hash
Citizen.InvokeNative(0x8C8371EDFAF014A0, ped, ratio)
JavaScript and C#
JavaScript
SetTransportExitBlendRatio(ped, ratio);

// by hash
Citizen.invokeNative('0x8C8371EDFAF014A0', ped, ratio + 0.0000001);
C#
Function.Call((Hash)0x8C8371EDFAF014A0, ped, ratio);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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