RedM Natives

_ENABLE_ATTRIBUTE_CORE_OVERPOWER

Previously incorrectly named ENABLE_ATTRIBUTE_OVERPOWER

Hash0x4AF5A4C7B9157D14
Runtime nameEnableAttributeCoreOverpower
NamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ENABLE_ATTRIBUTE_CORE_OVERPOWER(Ped ped, int coreIndex, float value, BOOL makeSound);

Parameters

NameTypeDescription
pedPed—
coreIndexint—
valuefloat—
makeSoundBOOL—

Returns void

Description

coreIndex: see _SET_ATTRIBUTE_CORE_VALUE

Previously incorrectly named ENABLE_ATTRIBUTE_OVERPOWER

Usage

Lua
EnableAttributeCoreOverpower(ped, coreIndex, value, makeSound)

-- always works, by hash
Citizen.InvokeNative(0x4AF5A4C7B9157D14, ped, coreIndex, value, makeSound)
JavaScript and C#
JavaScript
EnableAttributeCoreOverpower(ped, coreIndex, value, makeSound);

// by hash
Citizen.invokeNative('0x4AF5A4C7B9157D14', ped, coreIndex, value + 0.0000001, makeSound);
C#
Function.Call((Hash)0x4AF5A4C7B9157D14, ped, coreIndex, value, makeSound);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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