_ENABLE_ATTRIBUTE_CORE_OVERPOWER
Previously incorrectly named ENABLE_ATTRIBUTE_OVERPOWER
Hash
0x4AF5A4C7B9157D14Runtime name
EnableAttributeCoreOverpowerNamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ENABLE_ATTRIBUTE_CORE_OVERPOWER(Ped ped, int coreIndex, float value, BOOL makeSound);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
coreIndex | int | — |
value | float | — |
makeSound | BOOL | — |
Returns void
Description
coreIndex: see _SET_ATTRIBUTE_CORE_VALUE
Previously incorrectly named ENABLE_ATTRIBUTE_OVERPOWER
Usage
EnableAttributeCoreOverpower(ped, coreIndex, value, makeSound)
-- always works, by hash
Citizen.InvokeNative(0x4AF5A4C7B9157D14, ped, coreIndex, value, makeSound)JavaScript and C#
EnableAttributeCoreOverpower(ped, coreIndex, value, makeSound);
// by hash
Citizen.invokeNative('0x4AF5A4C7B9157D14', ped, coreIndex, value + 0.0000001, makeSound);Function.Call((Hash)0x4AF5A4C7B9157D14, ped, coreIndex, value, makeSound);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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