RedM Natives

STOP_SCRIPTED_CONVERSATION

Hash0xD79DEEFB53455EBA
Runtime nameStopScriptedConversation
NamespaceAUDIO
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD79DEEFB53455EBA

Signature

int STOP_SCRIPTED_CONVERSATION(const char* p0, BOOL p1, BOOL p2);

Parameters

NameTypeDescription
p0const char*—
p1BOOL—
p2BOOL—

Returns int

Usage

Lua
local retval = StopScriptedConversation(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD79DEEFB53455EBA, p0, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = StopScriptedConversation(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xD79DEEFB53455EBA', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD79DEEFB53455EBA, p0, p1, p2);

See also

Sources

alloc8or RDR3 NativeDB

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