RedM Natives

GET_INTERIOR_AT_COORDS_WITH_TYPEHASH

Hashed version of GET_INTERIOR_AT_COORDS_WITH_TYPE

Hash0x3543AEA1816D1D2B
Runtime nameGetInteriorAtCoordsWithTypehash
NamespaceINTERIOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF0F77ADB9F67E79D

Signature

Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(float x, float y, float z, Hash typeHash);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
typeHashHash—

Returns Interior

Description

Usage

Lua
local retval = GetInteriorAtCoordsWithTypehash(x, y, z, typeHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3543AEA1816D1D2B, x, y, z, typeHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetInteriorAtCoordsWithTypehash(x, y, z, typeHash);

// by hash
const retval = Citizen.invokeNative('0x3543AEA1816D1D2B', x + 0.0000001, y + 0.0000001, z + 0.0000001, typeHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3543AEA1816D1D2B, x, y, z, typeHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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