_MAP_ENABLE_REGION_BLIP
Highlights one of Rockstar's predefined map regions on the pause map.
0x563FCB6620523917MapEnableRegionBlipSignature
void _MAP_ENABLE_REGION_BLIP(Hash regionHash, Hash styleHash);Parameters
| Name | Type | Description |
|---|---|---|
regionHash | Hash | Region hash — joaat of the region name for most regions, see the note for OUTLINE_* ones. |
styleHash | Hash | Blip style hash. |
Returns void
Description
regionHash: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/wanted_regions
Verified notes
Reviewed in this portal's repository · by borderline-rp
For most of the 78 predefined regions the hash is joaat(name). For 23 entries of femga's wanted regions list — all the OUTLINE_* ones — the name does not hash to the region: use the hex value from that table, never joaat(name).
Verified in game on the Borderline RP server, September 2026.
Usage
MapEnableRegionBlip(regionHash, styleHash)
-- always works, by hash
Citizen.InvokeNative(0x563FCB6620523917, regionHash, styleHash)JavaScript and C#
MapEnableRegionBlip(regionHash, styleHash);
// by hash
Citizen.invokeNative('0x563FCB6620523917', regionHash, styleHash);Function.Call((Hash)0x563FCB6620523917, regionHash, styleHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
alloc8or RDR3 NativeDB · RedM Natives (verified notes)
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.