RedM Natives

GET_COMBAT_FLOAT

Hash0x52DFF8A10508090A
Runtime nameGetCombatFloat
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x52DFF8A10508090A

Signature

float GET_COMBAT_FLOAT(Ped ped, int combatType);

Parameters

NameTypeDescription
pedPed—
combatTypeint—

Returns float

Usage

Lua
local retval = GetCombatFloat(ped, combatType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x52DFF8A10508090A, ped, combatType, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetCombatFloat(ped, combatType);

// by hash
const retval = Citizen.invokeNative('0x52DFF8A10508090A', ped, combatType, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x52DFF8A10508090A, ped, combatType);

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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