_PED_SET_SIMPLE_PLAYER_MEMORY
Hash
0xC494C76A34266E82Runtime name
PedSetSimplePlayerMemoryNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _PED_SET_SIMPLE_PLAYER_MEMORY(Ped ped, int memoryType);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
memoryType | int | — |
Returns void
Description
memoryType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/_PED_SET_SIMPLE_PLAYER_MEMORY
Usage
PedSetSimplePlayerMemory(ped, memoryType)
-- always works, by hash
Citizen.InvokeNative(0xC494C76A34266E82, ped, memoryType)JavaScript and C#
PedSetSimplePlayerMemory(ped, memoryType);
// by hash
Citizen.invokeNative('0xC494C76A34266E82', ped, memoryType);Function.Call((Hash)0xC494C76A34266E82, ped, memoryType);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- _PED_SET_SIMPLE_PLAYER_MEMORY 29 values
Sources
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