RedM Natives

_PED_SET_SIMPLE_PLAYER_MEMORY

Hash0xC494C76A34266E82
Runtime namePedSetSimplePlayerMemory
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PED_SET_SIMPLE_PLAYER_MEMORY(Ped ped, int memoryType);

Parameters

NameTypeDescription
pedPed—
memoryTypeint—

Returns void

Description

memoryType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/_PED_SET_SIMPLE_PLAYER_MEMORY

Usage

Lua
PedSetSimplePlayerMemory(ped, memoryType)

-- always works, by hash
Citizen.InvokeNative(0xC494C76A34266E82, ped, memoryType)
JavaScript and C#
JavaScript
PedSetSimplePlayerMemory(ped, memoryType);

// by hash
Citizen.invokeNative('0xC494C76A34266E82', ped, memoryType);
C#
Function.Call((Hash)0xC494C76A34266E82, ped, memoryType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.