_SET_PED_ACTIVATE_WOUND_EFFECT
make blood fountain from your stomach: _SET_PED_ACTIVATE_WOUND_EFFECT(ped, unk, 2, 14411, 0.0, 0.1, 0.0, 0.0, 3.0, -1.0, 1.0)
Hash
0xFFD54D9FE71B966ARuntime name
SetPedActivateWoundEffectNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_ACTIVATE_WOUND_EFFECT(Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | int | — |
boneId | int | — |
moveWoundLeftRight | float | — |
bloodFountainPressure | float | — |
yaw | float | — |
bloodFountainDirection | float | — |
bloodFountainPulse | float | — |
p8 | float | — |
p9 | float | — |
Returns void
Description
bloodFountainPressure: visible effect from 0.0 till 20.0
yaw: visible effect from -3.0 till 3.0
bloodFountainDirection: 1.0 left side, -1.0 right side
bloodFountainPulse: from 0.1 (low) till 1.0 (fast)
make blood fountain from your stomach: _SET_PED_ACTIVATE_WOUND_EFFECT(ped, unk, 2, 14411, 0.0, 0.1, 0.0, 0.0, 3.0, -1.0, 1.0)
femga rdr3_discoveries · research notes
//0xFFD54D9FE71B966A _SET_PED_WOUND_EFFECT(ped, 2, bone_id, float move_wound_up_down, float move_wound_forward_backward, float move_wound_left_right, float blood_fountain_pressure, float yaw, float blood_fountain_direction, float blood_fountain_pulse)
-- make blood fountain from wound
-- blood_fountain_pressure: visible effect from 0.0 till 20.0
-- yaw: visible effect from -3.0 till 3.0
-- blood_fountain_direction: 1.0 left side, -1.0 right side
-- blood_fountain_pulse: from 0.1 (low) till 1.0 (fast)
--For example, make blood fountain from your stomach:
Citizen.InvokeNative(0xFFD54D9FE71B966A,PlayerPedId(), 2, 14411, 0.0, 0.1,0.0, 0.0,3.0,-1.0, 1.0);Usage
SetPedActivateWoundEffect(ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9)
-- always works, by hash
Citizen.InvokeNative(0xFFD54D9FE71B966A, ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9)JavaScript and C#
SetPedActivateWoundEffect(ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9);
// by hash
Citizen.invokeNative('0xFFD54D9FE71B966A', ped, p1, boneId, moveWoundLeftRight + 0.0000001, bloodFountainPressure + 0.0000001, yaw + 0.0000001, bloodFountainDirection + 0.0000001, bloodFountainPulse + 0.0000001, p8 + 0.0000001, p9 + 0.0000001);Function.Call((Hash)0xFFD54D9FE71B966A, ped, p1, boneId, moveWoundLeftRight, bloodFountainPressure, yaw, bloodFountainDirection, bloodFountainPulse, p8, p9);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eAnimBoneTag 911 values
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.