RedM Natives

SAVEGAME_SAVE_MP

Hash0x1840F3B30ED0105F
Runtime nameSavegameSaveMp
NamespaceSAVE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL SAVEGAME_SAVE_MP(Hash savegameType);

Parameters

NameTypeDescription
savegameTypeHash—

Returns BOOL

Description

Usage

Lua
local retval = SavegameSaveMp(savegameType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1840F3B30ED0105F, savegameType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SavegameSaveMp(savegameType);

// by hash
const retval = Citizen.invokeNative('0x1840F3B30ED0105F', savegameType, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1840F3B30ED0105F, savegameType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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